Poll: Are you a fan of Street Fighter 5's new rage quit punishment system?

With the April update, Capcom implemented a new system to deter players from quitting matches early.

Instead of simply docking points from players with high disconnect rates, the new system locks offenders out of online play for a full two hours. This makes it so that rage quitters can't continue their bad habits as frequently as they were once able to.

We here at EventHubs have created a poll to gauge how our readers feel about the new system. Is Capcom's way of stopping rage quitters effective? Or should they do more to stop those who disconnect early?

Be sure to cast your votes, and feel free to sound off in the comments below.

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Gargos might be Killer Instinct's first summon-style character; More blurry screenshots reveal new info and may give a glimpse at official artwork

Okay, so he can't call upon those minions, but it looks like Gargos might be Killer Instinct's first summon-style character.

The official Killer Instinct Twitter account has released more Gargos teasers over the past few days. Three of these screenshots are blurry, much like the first teaser we reported on earlier this week.

One image in particular has Killer Instinct fans everywhere talking. We can see that Gargos has the ability to summon small demons in Killer Instinct Season 3.

The screenshot's caption readers, "Go forth, and do my bidding," leading us to believe that this will actually be a technique that Gargos can use in battle. If that's the case, this will make the KI2 boss the first summoner character in the series, short of maybe ARIA who can call upon assists.

The fourth screenshot below gives us a quick glimpse of what appears to be Gargos' official artwork.

More blurry Gargos screenshots in Killer Instinct Season 3 image #1 More blurry Gargos screenshots in Killer Instinct Season 3 image #2 More blurry Gargos screenshots in Killer Instinct Season 3 image #3 More blurry Gargos screenshots in Killer Instinct Season 3 image #4
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It won't be long until we see Gargos completely revealed. So far, what do you think of Killer Instinct Season 3's next character?

Source: The official Killer Instinct Twitter account. Mentioned by Sean_Saibot.

'I think Ryu can't beat Nash in Street Fighter 5' - Air and Behrudy share their top 5 characters tier list and explain why

The boys from the AirBehr Dojo are back with some Street Fighter 5 content goodness.

Now that the game has been in the hands of the public for a while, Air and Behrudy have decided to share their thoughts on who they feel are the top 5 characters in Street Fighter 5. Not only do they list their five choices, but each player gives us some insight as to why each selection was made.

As many of us know, Ryu is a very strong character in Street Fighter 5. Though Air feels that the traditional shoto has tools for nearly everything in the game, he explains that Nash might just be his kryptonite.

"I think Ryu can't beat Nash," Air starts. "When Ryu can't throw fireballs in a match at all, I think that match is a bad match up."

You can check out the full video below.

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Combos put opponents in a juggle state after 99 hits in Street Fighter 5, presumably to stop infinites from happening

A few days ago, Brian Kasugano was sitting in the lab and hoping to record a 999-hit training mode-only combo with Guile.

Unfortunately for Brian, the game's system cut him short, as Zangief suddenly went into an airborne juggle state after hit 99 - which suggests that this is a system in place to prevent potential infinites from happening.

You can see it in action in the video below.

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King of Fighters 13-styled sprites for Luong, Sylvie and the 14 version of Athena look amazing

There's little dispute amongst fighting game fans that the graphics in King of Fighters 13 are some of the best we've ever seen in the genre. With this in mind, King of Fighters 14's shift to 3D graphics has been tough to swallow for some people.

If you're longing for some highly detailed 2D sprites, you're in massive luck. Thanks to the fantastic French artist Ashina13, we can see what Sylvie and Luong might look like if they debuted back in King of Fighters 13, as well as a bonus look at Athena's KoF14 outfit, since she always makes sure to change her duds with each new title.

Check them all out in their full glory after the jump.

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Guile suggests that Karin and Alex join the army, is asked by Zangief to learn the cossack dance and more - Guile's victory and defeat quotes in SF5

In Street Fighter 5, Guile has a lot to say to the various other fighters joining him in the ring, from astonishment at Charlie's transformation to disapproval of Rashid's use of his superb speed.

In this video, you get to see what Guile's victory quote is against each character, and then what the other characters say when they beat him.

This kind of stuff is always interesting for Street Fighter buffs, so check out the full rundown in video form below.

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'Honestly, [Infiltration] is playing Nash in a way we didn't think you could' - Capcom's Combofiend discusses Street Fighter 5's most dominant player

On last week's episode of Capcom Pro Talk, Twitch's Mike Ross welcomed Capcom's Peter 'Combofiend' Rosas to talk all things Street Fighter 5.

The two covered quite a bit of ground, but Mike made sure to ask the hard-hitting questions, including who Fiend thought was the game's best player at this point in time.

After a bit of prying, Mike was able to get Rosas to acknowledge the dominant tyrant that has been RZR|Infiltration. With two Capcom Pro Tour Premier events, as well as Red Bull Kumite, under his belt, it seems no one is on Infiltration's level right now.

Given that Combofiend is one of the game's designers, it was pretty profound to hear him remark that "Infiltration is playing Nash in a way we didn't think you could." If there's a better testament to the Korean player's greatness than the fact that SF5's creators are taking notes on his play, we're at a loss tell you what it is.

Just about everyone sees Infiltration as an amazing SF5 player, but Combofiend doesn't think he's unbeatable by any means. In fact, he reveals some strategies that he thinks would trump the top fighter.

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There are no good guys in this upcoming 2D fighter, just villains, gore and mayhem; 'Rotten Core' looks like it has the potential to be amazing

Riddled with obvious influences from iconic fighting games like Street Fighter, Mortal Kombat and King of Fighters, Rotten Core is a two dimensional fighting game that features only villainous characters on its roster.

We have to admit that at first glance, we were a bit unsure of things, but after watching the trailer and reading the game's break down, we're convinced there's some real potential here.

Rotten Core has traditional fighting game mechanics, like Super (Madness) Meter, and Critical (Rotten) Arts, but it also brings to the table a fresh style in the Cross Impact mechanic.

Here are some screen shots, and you can check out the game's awesome trailer below:

Rotten Core image #1 Rotten Core image #2 Rotten Core image #3 Rotten Core image #4 Rotten Core image #5 Rotten Core image #6
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Crush Counter into Sonic Hurricane leads to... getting punished with a Critical Art? Here's a combo Guile players will want to avoid performing

We've seen a plethora of Guile combos since the character dropped nearly two weeks ago, and while we've surely been blown away by his 57-hitters and the like, it turns out he's got one combo in particular that he can actually be punished for doing.

If Guile lands his Crush Counter standing fierce punch and cancels into his Critical Art, characters with a forward-moving Critical Art of their own, like Necalli or Chun-Li, can actually punish him on hit. If he has his foe cornered, most all of the cast can do so.


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When I say "most all of the cast," I really mean it. Hit the jump to see the full video.

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Maximilian squares up against UFC Flyweight champ Demetrius Johnson's Nash in Street Fighter 5

It's always exciting to see a professional athlete stepping into the virtual ring to play some Street Fighter.

UFC Flyweight Champion Demetrius Johnson is certainly an impressive athlete, currently boasting the longest active championship reign at 8 title defenses. But do his skills in the octagon translate to his skills in Street Fighter 5?

Maximilian recently got the chance to put that theory to the test. He ran into Demetrius online and played a series matches against him, pitting his Guile up against Demetrius' Nash.

Max begins the bout by stating that he's "nervous," because of Johnson's abilities to read opponents and make quick decisions. He has at least one good sequence though, really taking it to the UFC champ early on:

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Strong projectiles and anti-airs keep Guile true to form - Capcom's official character guide

Street Fighter 5's Character Guides continue to roll out, and today we'll be taking a look at Guile.

What we've seen of Guile so far has been pretty impressive considering he's only been released for a week. While there is still much exploration to be done, Guile's place in Street Fighter V is looking pretty promising.

Looking at the cons listed in the video, Capcom actually feels Guile has a hard time landing combos and pressuring the opponent. You can see his pros and cons in the image below.

Guile pros and cons image #1
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In spite of this, we've seen quite a bit of combo highlights out of the character, including players landing the V-Trigger loop combos in actual matches.

Perhaps Capcom knows something about Guile that we haven't quite figured out yet. Let us know what you think in the comments below.

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LPN joins Circa eSports as their official Street Fighter 5 player

Long "LPN" Phi Nguyen is seeing a lot of success recently. Fresh off of his 4th place victory at Northwest Majors last weekend, Circa eSports has announced that he will be representing them on the Street Fighter 5 tournament scene.

Circa|LPN has been grinding it out since the early phases of the beta, and this may well just be the beginning of the payoff. Thanks to the sponsorship, he'll be at Dreamhack in Austin this weekend, and several other stops on the Pro Tour coming up.

Hats off to LPN, we look forward to what's coming up next from him.

Source: Circa eSports. Photo credit: Karaface. Submitted by kingsharkboi.

Leffen finally secures United States Visa, will be able to compete at EVO and other tournaments

Team Solo Mid just announced that they have been able to secure a visa so that TSM|Leffen can compete in the United States.

Currently, Leffen will be able to compete stateside through July on a short-term P1 visa. "We are working on extending this Visa for the long term, and will announce an update as soon as one is available." TSM says, indicating that there are still a few hurdles left for Leffen to jump.

Team Solo Mid's announcement included the reasons why Leffen's initial visa was rejected.

"Super Smash Bros. Melee is a grassroots game that is not institutionalized, Melee is not considered a legitimate sport, there is no real ranking system other than a few non-legitimate websites."

With this short term solution Leffen will be able to attend EVO 2016, along with any other tournaments before August.

Source: Team Solo Mid.

Dirty Easter egg found in Street Fighter 5: Background character in the new Air Force Base stage looks like she's... well... see for yourself

The original Air Force Base stage in Street Fighter 2 features a background character that has... questionable hand placement and movement.


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This humorous sighting has brought about laughs for many years, and it's more than likely that the developers didn't mean for it to be quite what it looks like.

I'm not so sure that I can say the same for the new Air Force Base stage in Street Fighter 5.

With Guile came a remake of his classic SF2 stage, complete with hangars, the jet, and the same background characters from the original backdrop. The woman is also back, and this time she's doing something far more questionable than she did 25 years ago.

The following footage has been spreading across the internet over the past week or so, and the general consensus feels that her hand gestures this time just... don't look quite right. See for yourself after the jump.

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Alex's forward heavy punch whiffs on crouching opponents when it's supposed to hit? Snake Eyez shows us why this happens

In Street Fighter 5, Alex's forward heavy punch is an excellent tool when used as a meaty attack. Hitting the opponent on their wake up with the last animation frames of the command normal will definitely lead to a counter hit if they try their luck and press a button.

RB|Snake Eyez recently found that this attack -- which is supposed to always hit crouching opponents -- will whiff under certain circumstances.


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Though it appeared to be a bug on Alex's part, Snake Eyez has found the answer. The top-level player has released two videos: one showing the whiff in action, and an explanation as to why it's happening.

Apparently, when a character turns around and is crouching, their hurtbox remains on the original side for a brief moment. This causes the forward heavy punch to whiff when used as a meaty.

You can check out both videos below.

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