Ground bounces, head stomps, and huge sword slashes: XBlaze's Es shows her skillful swordplay in the latest BlazBlue: Central Fiction trailer

Arc System Works has released an all new trailer for the latest in their fighting game line, BlazBlue: Central Fiction. Instead of showing off the full cast of characters, this montage highlights the game's XBlaze guest character -- the giant sword-wielding fighter, Es.

The trailer gives us a glimpse at what Es is all about, exhibiting extended combos that include ground and wall bounces, head stomps, big slashes, and more.

You can check out a handful of screenshots showing the new character below.

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BlazBlue: Central Fiction is set for a North American release this Winter on PlayStation 3 and PlayStation 4. Japan can expect to see the new BlazBlue in October.

You can check out the trailer after the jump.

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CEO to take place after EVO next year? Jebailey gauges interest with community poll

CEO has grown exponentially in attendance year after year, so much so that it might be time to find a bigger venue.

Tournament organizer Alex Jebailey recently posted a poll on Twitter to gauge community response on shifting CEO to a slightly later date in order to get a bigger space. For those who want their voices to be heard on the matter, you still have about a day to hit the poll, and sound off on whether or not a shift in the tournament dates will affect your attendance.

Desk's cross-game combo compilation highlights some of Balrog's favorite punches to throw

Desk is back at comparing Street Fighter 5 characters to their previous iterations, this time around featuring Balrog.

The new tricks that Balrog has learned in Street Fighter 5 definitely makes him stand out when compared to previous titles. Desk's combo exhibition shows off many of the things that the shadaloo general carried over from Street Fighter 4.


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It's always interesting to see the little things that Capcom does to make sure a character stays true to form.

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Killer Instinct panel to be held next Friday at EVO

Next weekend at EVO, fans of Killer Instinct have more than just heated competition to look forward to.

Combat designer Adam "Keits" Heart took to his Twitter account yesterday to call attention to the Killer Instinct panel being held at EVO on Friday.

Although we cannot confirm at this point what exactly will be covered in the panel, it goes without saying that EVO is a pretty fertile ground for developers to unleash a big reveal.

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Brilliant crossunder mixups, huge comebacks and more: SonicFox goes toe-to-toe with NuckleDu as Ibuki

If you're one of the players that's been racking their brains trying to come up with some Ibuki tech, look no further. cR|SonicFox takes on Liquid|NuckleDu's Nash in this highlight reel, and he's already looking pretty solid with Ibuki.

Ibuki's mixup-heavy offense seems like it's a really good fit for SonicFox. Using her command dash to cross under Nash seems to be a tool that Fox likes to use a lot, and it certainly leads to some clutch moments like this one:


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You can catch the full match after the jump.

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'I have complete faith that NRS will make the gear [in Injustice 2] balanced for tournaments' - Ketchup talks Injustice 2, MKX's success and more

Contrary to most of the other interviews being posted right now, this is actually an interview that was decided on way back at Hypespotting in April, but due to mismanagement on my part, it's been delayed until now.

This time, I talk to famed Mortal Kombat commentator and competitor PND|Ketchup. In this interview, he discusses the juggling of commentary and competitive play, what Injustice 2 might bring, how Mortal Kombat's variation system turned out in the end and much more.

Here's a snippet to get you started.

MajinTenshinhan: You and your brother are famous as commentators, but you're both also fierce competitors in the game. You made it to the first Fatal 8 for Mortal Kombat X, as well as top 8 of EVO last year. How do you juggle consistently participating in both commentary and tournament play?

PND|Ketchup: Back when we commentated Season 1 and 2, we were living out in Poland. Our only source of entertainment was basically grinding MKX like everyone else so we could understand what we were talking about when casting high level play. Having a background in competitive playing helped us learn the game faster than others, which went hand in hand when we actually could compete.

That's definitely slowed down these days as we've had to take a complete step back out of competing in favor of working in eSports full time. It's a trade we've happily taken for career purposes, but of course we miss the competition side and will do forever.

Hit the jump to check out the full interview.

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Three bombs in one sequence, full kunai recharge mid-combo, and much more: izumojinX's Ibuki combo video is crazy awesome

Ibuki is one of Street Fighter 5's latest DLC character additions, and lab monsters have quickly found that she can perform a number of extended juggle combos primarily using her V-Trigger bombs.

izumojinX recently put together a combo compilation that gives us a look at some of the crazier things Ibuki is capable of. Using three bombs in one combo (with the help of R. Mika and a full mic drop charge), fully recharging kunai as bombs go off, and punishing Dhalsim's far-reaching limbs with a solid combo can all be seen here, among other awesome set ups.

Below is just a quick glimpse of the potential displayed in this video. You can find the compilation after the break.


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'He kicked the fireball!' - Chris Tatarian wins last night's Wednesday Night Fights with a spectacular Ken punish

At last night's Wednesday Night Fights, one member of the Ken trinity, Chris Tatarian, went up against Commander Jesse's Dhalsim in the Street Fighter 5 grand finals.

With both players battling from the losers side and the score sitting at 2-2 in the 3/5 set, Tatarian managed to take the first round and secure a lead. In the second round of the final game, Jesse came out looking really strong, putting a quick hurt on Tatarian and stunning him.

Still clinging to life, Chris and his Ken mounted a comeback bringing the health bars to about even. And then this happened...


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Using Ken's heavy Hurricane Kick, Tatarian absorbed Dhalsim's fireball, landed the kick, and confirmed into a critical art for the win. Needless to say, viewers went crazy seeing this amazing punish, and rightfully so.

If you'd like to check out the moment in real time, we have linked the archive to last night's tournament after the jump. Hitting the link will take you straight to the last round of the set.

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Easier wave dashes, simple multi-Shines, and more: A Hitbox controller for Super Smash Bros. Melee is being developed

The folks over at Hitbox are currently developing a controller that could revolutionize competitive Super Smash Bros. Melee play.

A Hitbox, for those who don't know, is a controller much like a traditional arcade stick, except it replaces the joystick with buttons for each direction. This allows for easier inputs in many instances, and gives those who aren't comfortable using a fightstick another controller option.

The "Smashbox" has analog buttons, a set for the C-Stick, D-Pad, face buttons, and a shield-tilt button. With the Smash series' inputs being among the most technical in the fighting game community -- even leading to hand injuries for some players -- the Smashbox could potentially become a safer controller option, considering it ends up being tournament legal.

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A Kickstarter campaign for the Smashbox will be launching soon, so if you'd like to get your hands on this controller you can contribute when it goes live.

The trailer for this new product demonstrates what it is capable of, showing easy wave dashes, multi-Shines, and much more. You can check it out below.

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Urien's V-Skill gives him a legitimate reversal with armor on the first frame, and it's meterless

With fans already taking the time to try out Street Fighter 5's unreleased DLC fighters by way of PC mod, quite a bit of tech has been sent our way. Today, we have something very interesting with Urien.

Yoch sent us a video that shows a powerful trick using Urien's V-Skill. When V-Skill is activated, Urien gets a hit of armor on his physical special moves. This can give him a viable reversal on wake up.

The video demonstrates Urien attempting to wake up with a reversal without V-Skill, which results in being hit with a meaty attack. With V-Skill, though, Urien can perform his LP headbutt, absorbing a hit as early as the first frame.

Though the characters being played right now are not the final versions, we do not foresee a re-imagining of their baseline techniques. We hope that this meterless reversal set up stays in tact upon release.

You can check out the set up below.

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Desk brings speedrunning tech into Street Fighter 5's trials

It looks like Desk has picked up speedrunning in his spare time.

In celebration of the Summer Games Done Quick marathon, Desk has uploaded a speedrun of his own. He manages to blow through Ryu's Street Fighter 5 trials in just 41 seconds.

The technique that he uses to pull it off is quite interesting. The game counts a trial as completed as soon as 'success' appears, so by pausing immediately and going on to the next trial, you skip quite a bit of animation that you would have otherwise had to wait for.


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You can catch the full run after the jump.

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Ramon shows off his stuff alongside King of Dinosaurs and Angel in Team Mexico trailer for King of Fighters 14

We've already seen a great deal of both King of Dinosaurs and Angel in the upcoming King of Fighters 14, and while we knew that their team's third member was classic Lucha-fighter Ramon, we haven't seen him proper in the game yet. Until now.

Even if you're not interested in this particular team, I guarantee that by the end of the trailer, you'll be chanting "Viva Mexico!" alongside Ramon.

Here are some images from the trailer.

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You can check out the trailer below.

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'We are working on additional methods to unlock colors in the game outside of Survival Mode' says Capcom's Haunts

One of the big complaints about Street Fighter 5 has been that unlocking colors is locked behind completing the various difficulties in Survival mode, a mode which, quite frankly, is a bit unfair.

Fans have been asking since release to get an alternate method of unlocking colors, and Capcom's Haunts actually appeared on the /r/StreetFighter Reddit board to reply in a thread about it.

While the response is pretty short, and doesn't really give any details, it does confirm that Capcom are at least thinking about how to enable colors through some other method of unlocking. Here's what Haunts had to say, specifically:

Haunts: I can't get into the details right now but we are working on additional methods to unlock colors in the game outside of Survival Mode. I'll update on specifics once I get more info.

Thanks to HiryuMK and StreetPussy for sending this in.

Source: /r/StreetFighter Reddit.

King of Fighters 14 side tournament to be hosted by SNK and Atlus at EVO, cash prizes of almost $2500 up for grabs, developer's panel also announced

If you're anything like me, and just can't wait to get your hands on the upcoming King of Fighters 14, then you might be in luck if you, unlike me, have plans to go to EVO 2016.

It was announced today by Atlus that they and SNK are teaming up to not only bring King of Fighters 14 in playable form to EVO, but also to host a side tournament with cash prizes.

There will be free play open all day on Friday and Saturday, with the side tournament taking place on Saturday. There's also going to be a panel with the game's developers.

Check out the full prize division and more details below.

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'I'm not a fan of RPS-style neutral in a game where momentum is heavily rewarded' - Phenom reiterates SF5 thoughts, talks Necalli, EVO hopes and more

DreamHack Summer 2016 took place recently, and your very own Nicholas 'MajinTenshinhan' Taylor was on the scene.

Now, what kind of EventHubs writer would I be if I didn't take the opportunity to grab as many interviews as I possibly can? Next in line, we have BX3|Phenom, who in this interview talks about his thoughts on Necalli and M. Bison, winning DreamHack Summer 2016, hopes for EVO and more.

Here's a snippet to get you started.

MajinTenshinhan: You just won DreamHack Summer 2016, which was a premier event, and had some massive competition present. You just barely missed out on making Capcom Cup last year during the end of SF4, so how does it feel to have a guaranteed spot now?

BX3|Phenom: It feels great. Last year's loss at DreamHack Winter helped make me a lot stronger mentally, so I'm grateful for that. Now, I can relax a little bit and prepare for Capcom Cup in December.

Hit the jump to read the full interview.

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