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Ferra /Torr lop off 51% with no meter, then bully, pummel and smash their way through these combo sequences

Hulking, grotesque and creepy. Just a few of the adjectives you'd associate with Mortal Kombat X's mismatched duo, Ferra/Torr.

Not often seen amongst the higher-level play of MKX, Ferra/Torr plead their case with some incredibly damaging combos. In fact, if you can manage to activate a few Pain and Gain techniques, you can score 51% without using any of your meter.

We also have a video from The Cool Kid93, as they take the character(s) into ranked kombat to show off their potential. Often setting traps via the pair's armor-granting power up, CoolKid93 proceeds to toss their opponents around like rag dolls with some pretty interesting combos.

Hit the jump below to see the videos.

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A glitch in Dead or Alive 5: Last Round can cause 33 life bars worth of damage... and it's hilarious to watch

Beware trading attacks in Dead or Alive 5, as doing so may lead to some goofy glitch action.

0Harakiry has compiled a number of glitches from the latest version of DOA series, each of which are explained as they're shown. Most of these glitches deal with situations wherein both characters perform the same move at the same time, and the game can't decide what to do.

Probably the most comical of these is probably the one wherein two Helenas basically end up looking like they've been possessed by the Poltergeist ghost:


Click image for animated version

Hit the jump to check out the video.

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'I've never seen a character like Jack-O in any fighting game' - Ogawa on his love for Guilty Gear, the upcoming Revelator, his origins and more

After the explosive EVO this year, we here at EventHubs made an effort to reach out to champions in the main stage games of the event. Our fourth interview we're publishing is with the champion of Guilty Gear Xrd -SIGN-, Ogawa.

In this interview, Ogawa talks about his love for Guilty Gear, early fighting game experiences, thoughts on the upcoming Guilty Gear Xrd Revelator and more.

Please note that this interview was conducted in Japanese, and can be read in its original language at the end of the article. Find a snippet of the translated English version (courtesy of myself) right below.

MajinTenshinhan: How long have you been playing fighting games?

Ogawa: The first fighting game I played was Street Fighter 2 on the SNES. That was around 5th or 6th grade. Once I started middle school and began going to arcades, I barely played any Capcom games and focused my playtime on the King of Fighters series.

Well, I can't say I really understood the proper way to win back then, but just playing around with it was fun.

MajinTenshinhan: So, when did you start feeling "I want to play to win"?

Ogawa: That was in my high school years, when I encountered the game "Guilty Gear X".

Hit the jump to check out the rest of the interview.

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Is it worse to get four-stocked in under 50 seconds, or by a Game and Watch? Check out the 'Top 10 Most Embarrassing Four-Stocks' in Melee

It happens to everyone at some point or another, but getting four-stocked in Super Smash Bros. Melee still stings every, single, time.

GRsmash has compiled their top ten most embarrassing four-stocks, and we have their results here for you today. When a pro takes on a less-experienced player, you might expect to see a clean sweep, but what about when C9|Mango takes on COG|Mew2King in grand finals?

Whether it's a dominant competitor playing with their food, or a top player just having an off day, these cringe-worthy beat downs will wow you and make you feel sorry at the exact same time. We've also tagged on an impressive reverse four-stock by Epsilon.

Hit the jump to see the videos.

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Luffy, Poongko, K-Brad, Fruit and others take on the Chilean Street Fighter scene in these behind the scenes money matches from EVO 2015

At the end of each day at EVO, the main stage shuts down and the ballrooms empty. Walking the halls of the hotels, you'll hear the intermittent clicks and clacks of arcade stick buttons and "KO" announcements, all attesting to the fact that EVO never sleeps.

One of the biggest appeals of the EVO experience is the chance at facing off against players from around the globe. EVO provides a chance to actually throw down against the top players whom you otherwise might only know from Twitch streams and live interviews.

A strong group of Chilean Ultra Street Fighter 4 players made the trek to Las Vegas, and invited names such as MD|Luffy, /r/Kappa|Poongko, EG|K-Brad and more to play in the after hours against the likes of Calderón, AC|Cless, F2F|Maxim, and CL|Gouken.

Hit the jump to see how these representatives from Chile fair against some of the strongest from around the world.

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'Hungry? Grab a Snickers' - Ed Boon says previous-gen Mortal Kombat X news is coming soon

Shortly before Mortal Kombat X -- NetherRealm Studios' blockbuster fighting title -- was released, Warner Bros. announced that the Xbox 360 and PlayStation 3 versions would be delayed until the Summer of this year. Since then, we haven't heard much about the previous-gen ports of the game.

Just a couple of days ago, one of Ed Boon's Twitter followers sent the co-creator of Mortal Kombat a humorous meme in which Boon is instructed to eat a Snickers so that he can remember the promise of previous-gen MKX ports. (I'm not making this up...)

Boon replied to the tweet, and revealed that an update pertaining to the Xbox 360 / PS3 version is "coming soon." Both versions are being developed by the Chicago studio High Voltage.

Based on Boon's tweet, those awaiting a previous-gen version of Mortal Kombat X should stay tuned.

Hit the jump to check out the tweet (meme included).

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New stage added, tons of bug fixes and balance changes made: Dead or Alive 5 Last Round v.1.04 patch notes

A new patch for Dead or Alive 5 Last Round has gone live today on PlayStation 4 and Xbox One, and with it comes quite a few changes.

Bringing the game up to v.1.04, DoA players are being treated to a new "Fireworks" stage, many bug fixes, and a slew of character balance alterations.

You can check out the general changes and bug fixes below.

Dead or Alive 5 Last Round v.1.04 general changes image #1 Dead or Alive 5 Last Round v.1.04 general changes image #2
Click images for larger versions

Hit the jump to view the full list of character-specific changes.

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ESports organization Zeveron abruptly dissolved, Kazunoko's sponsorship status currently unknown

Following his 1st place Ultra Street Fighter 4 win at CEO 2015, Ryota "Kazunoko" Inoue was picked up by eSports team Zeveron last month. Though the organization mainly focuses on Heroes of the Storm, they began their expansion by drafting one of the best Street Fighter players on the scene today.

Unfortunately, things are looking bleak for Zeveron's former players as the company has reportedly decided to dissolve itself. The decline began last week, as Zeveron's HoTS players began tweeting announcements of their departure from the organization, one of which outright stating that the company was no more.

Speaking with sources close to the situation, SRK has confirmed that Zeveron has in fact been dissolved.

Kazunoko was originally signed on for a full year of sponsorship. With the company shutting its doors a little over a month after the Yun player was acquired, we'll just have to wait and see what this means for Inoue.

Source: Shoryuken. Sent in by LordAkira.

'I felt my chances of winning EVO were small, but I kept training' - Chou on what makes Persona special, fighting origins, version changes and more

After the explosive EVO this year, we here at EventHubs made an effort to reach out to champions in the main stage games of the event. Our third interview we're publishing is with the champion of Persona 4: Arena Ultimax, Chou.

In this interview, Chou talks about his fighting game origins, reasons for picking Ken, version differences and what's so special about Persona 4: Arena Ultimax.

Please note that this interview was conducted in Japanese, and can be read in its original language at the end of the article. Find a snippet of the translated English version (courtesy of myself) right below.

MajinTenshinhan: How long have you been playing fighting games, and what was your first fighting game?

Chou: I've been playing fighting games since I was in grade school, so I guess that makes about 17 years?

Street Fighter 2 was my first. I was happy just managing to do special moves, so I kept playing until I was able to beat the final boss, M. Bison, and really started liking the game.

As for playing fighting games in arcades and starting to think about them in a competitive sense, that would've been around high school, so about 10 years ago, which was also when I first started partaking in tournaments. At that time, my game was Guilty Gear XX.

Hit the jump for the rest of the interview.

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Street Fighter 5's engine will be defined by its characters, not the other way around; why SF5 should succeed in an area where SF4 did not

Street Fighter 4's successes are numerous. It brought new life to the franchise, and in many ways it began the march forward into the current era of the FGC. Despite its successes, there's one aspect of Street Fighter 4 that has left a bad taste in a handful of mouths: the Focus Attack.

In a recent interview with Shacknews, Associate Producer for SF5, Peter "Combofiend" Rosas, discussed the development team's approach to character creation in the upcoming game.

"...instead of them having to wonder if (a player's) character will fit within the engine and play it properly, now they know. The character defines the engine. That's ultimately what people want. They just want to play. They want to play and pick the characters they want to use."

Through this approach, Street Fighter 5 will likely see success where many have argued failure in Street Fighter 4. Hit the jump to see why.

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Which hell-spawn, fire-breathing skeleton would win in a fight? One Minute Melee pits Scorpion against Ghost Rider in a duel to the death

Screw Attack continues their "One Minute Melee" series with a 60 second bout between two hellish fighters.

Mortal Kombat's Scorpion takes on Marvel's Ghost Rider in a fiery bout to the death in a more than fitting locale.

Unlike Screw Attack's sister show, Death Battle!, One Minute Melee doesn't involve any research or justification. It's less of a thinker's fight, and more of a "what if these two awesome characters fought to the death in hell" kind of person's fight.

The great part is, even if you're unhappy with the outcome, you only spent a minute of your time watching. Hit the jump below to see who survives. hell spawn

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Ever wonder what the guy who yells "ULTRA COMBO" in Killer Instinct looks like? Rare Replay presents a look inside the inception and development of KI

With such a fierce, and instantly impressing, voice, the announcer for Killer Instinct must be some hulking, Viking-like man right? Here he is below:

LOUD NOISES! image #1
Click images for larger versions

Chris Sutherland was part of the team, along with Ken Lobb and Kev Bayliss, that put together the original Killer Instinct. Rare Replay has brought forth a video, narrated by Lobb and Bayliss, discussing the beginnings of Killer Instinct.

It was originally a fighter with a block button and no combos, but with the influences from Lobb, and the artistic direction of Bayliss, the KI we've come to know and love slowly took form. Hit the jump below to hear the origin story, and to get an appreciation for just how far KI has come.

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A very happy birthday to Yoshinori Ono

Today is Yoshinori Ono's birthday. Ono is best known as the Executive Producer of the Street Fighter IV series, a game that would revitalize the Street Fighter franchise, and help usher fighting games into a all new echelon.

Though many different hands have spent many hours developing and evolving the Street Fighter franchise, this man has become the face of Street Fighter. With his commonplace public appearances and quirky personality, Ono has made a deep connection with a great majority of fans.

Below is a picture Ono has posted during his celebration in his "birthday suit." Don't worry, its safe for work:

Happy Birthday Ono image #1
Click images for larger versions

We would like to wish Ono a happy birthday, a congratulations on past successes, and excited encouragement for future endeavors, immediately speaking, Street Fighter 5. SHORYUKEN!

You can check out Ono's Facebook page, as he's made birthday statements in both Japanese and English.

AlucarD scores 102-game Street Fighter 5 win streak at EVO 2015, not even Capcom could stop him

The "Ken build" of Street Fighter 5 was made playable to the public at EVO 2015 last month. During that weekend, a number of players attending the event managed to get some time in with the upcoming SF title, including F3|alucarD.

Not only did alucarD play the then current Street Fighter 5 build, but he managed to rack up a 102-game win streak at the "winner stays on" set up. You can check out his tweet back from back in July below. We now have a little over seven minutes of footage showing a bit of alucarD's crazy streak. According to reports, the Ultra Street Fighter 4 Hugo player played as M. Bison in SF5 instead of the game's only real grappler at the moment, Birdie.

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75% health gone and 1000 stun in a heartbeat - Evil Ryu has some mid-screen resets that you may not have known about in USF4

It's no secret that Evil Ryu is among the best of the best in Ultra Street Fighter 4. He has solid footsie tools, and with proper execution he can tack on the damage relentlessly.

You may have seen the corner reset after E. Ryu's light kick Tatsu, as it's a commonly used tactic. In the video we're sharing today, we learn that he can also set up some tricky mix ups mid-screen.

After a LK Hurricane Kick, Evil Ryu can hit crouching light punch or crouching medium punch, then dash forward for the reset. He can also hit close-standing medium kick into FADC for an even trickier set up.

Though Evil Ryu mains probably know these tricks, it's still something the masses should be aware of. Now, you're not safe anywhere on screen if Evil Ryu is in the battle...

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