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March 17, 2010
10:49 p.m.

Weekend community events, March 19 - 23

Weekend community events, March 19 - 23

It's a very busy weekend in the fighting game community with a lot of tournaments and a handful will be providing live streams.

If you have an event you'd like to submit, please use the Contact Us form and send over the details.

• Absecon, New Jersey: Jersey Shoreyuken, March 20. Live Stream in HD by Console Warzone and the Nerd Palace. SF4 tournament starts at 2 p.m. EST. Also, there's a promo video showing how the venue will be set up.

• Brooklyn, New York: BattleField Arcadia Special "Double Impact", March 20. There will be a live stream provided by Frame-Advantage.com. SF4 tourney begins at 2 p.m. EST.

• Denton, Texas: Southern Entertainment eXpo, March 20. Live stream available here, 3:30 p.m. CST start time for Street Fighter 4.

• Anchorage, Alaska: Senshi-Con 2010, March 20-21.

• Reno, Nevada: Reno Revolution, March 20-21.

• Daytona Beach, Florida: Project Storm 3, March 19-21.

Click here to see more »


If you have a a Netflix account capable of using the Instant Watch feature, you can check out the Street Fighter movie with Jean-Claude Van Damme right now.

Although the movie is complete garbage, it's entertaining because you can see how badly it was destroyed by Hollywood.

Ripping on this film has become a bit of an art, so much so that the Destructoid guys did a Mystery Science Theater 3000 take on it. You'll need to grab the .mp3 (right click to Save Link as), start playing it and try your best to sync it up with the movie. The instructions to do so get underway around 7 minutes 30 seconds into the .mp3 file.

The D-Toid guys did a really good job with this and some of the commentary is laugh out loud funny.

Note: The Netflix version is the extended cut or some such, so you'll have to keep pausing the audio track to keep things in line.

Also, here's an image inspired by all this madness.


Capcom planning something 'very cool' for SSF4's launch

Seth Killian said Capcom has something "very cool" planned for Super Street Fighter 4's launch date, April 27, 2010 via the Unity Boards.

Will there be another Street Fighter Club in San Francisco? The GDC one was super exclusive and hard to get into.

Seth Killian: No plans for a fight club in San Francisco right now, although we will be doing something very cool for the game around launch.

As for the event during [the] Game Developers Conference, yes, this wasn't really a "fight club" at all — more like a press event that I was able to squeeze a few Street Fighter [players] into, plus SFIV [on the] iPhone. I didn't want to talk much about it because it seemed like kind of a tease, and I don't like the things I can't get bunches of people into...


Early Tatsunoko vs. Capcom: Ultimate All-Stars tiers list

Martin "Marn" Phan and Nyoronoru have both recently compiled early tier listings for Tatsunoko vs. Capcom: Ultimate All-Stars.

The game has only been out since late January 2010, so what you'll find below is a basic ranking of the characters without a full on match up chart. Important Note: These rankings could change dramatically as the game continues to age.

Marn recently took 1st place in Final Round XIII TvC UAS tourney and looks like he'll be one of the top players in competitions this year, while Nyoronoru is the resident expert on the game.

As with all tier listing, these should also be taken with a grain of salt as they never tell the whole story. Even top players often disagree with each other as to how the rankings stack up overall.

Marn's Tier Rankings

S Rank:
Zero, Alex, Jun The Swan

A Rank:
Tekkaman Blade, Saki, Ryu, Chun-Li, Yatterman-1, Yatterman-2, Joe The Condor, Frank West, PTX-40A

B Rank:
Karas, Casshan, Polimar, Doronjo, Tekkaman, Ippatsuman, MegaMan Volnutt, Roll, Batsu

C Rank:
Morrigan, Ken The Eagle, Kaijin No Soki, Viewtiful Joe

D Rank:
Gold Lightan

Click here to see more »


Ryu, Jun and Ippatsuman TvC guides revised

Nyoronoru sent over revisions to three character guides for Tatsunoko vs. Capcom: Ultimate All-Stars. Here are links to the updated sections.

Inside you'll find damage comparison notes, strengths and weaknesses and revised information for all of their moves.


Ultra select in Super Street Fighter 4 will be blind

Capcom's Seth Killian has confirmed that Ultra selection will be blind in most of Super Street Fighter 4's online modes, except for Endless Battle (lobby) and Player Matches.

Is Ultra selection in Super Street Fighter 4 blind? If so, I don't think it's necessary. The purpose of these new Ultras are for players to adapt to a play style of their liking, making them blind sort of disputes that. Will that apply to player matches as well?

Seth: I hear where you're coming from, but blind-select means just that — you choose your stuff and go into the match blind. No forewarning about who you're up against, or what Ultra they're using.

If blind-select is not your cup of tea, try player matches, or head to the "Endless Battle" mode with some friends (aka "lobbies").

Source: Unity Boards.


Ono talks SSF4 arcade release, Darkstalkers

Super Street Fighter 4's producer, Yoshinori Ono, was interviewed by Shacknews.com. This piece mostly focuses on a potential arcade release for Super Street Fighter 4 and that Ono would prefer to do Darkstalkers as his next project.

Here's a cut.

Shack: Since there's no planned arcade version for Super Street Fighter IV, do you think the future of SFIV is geared toward American and European audiences beacuse they are more console-based players? Do you hope to convert Japanese players into console players?

Yoshinori Ono: To address your first part, like you say, the market has shifted. Obviously the West has been the center to a lot of activity. Certainly there are more people so there are more players. The world champion of Street Fighter is still [Japanese player] Daigo Umehara. Right under him you have [American] Justin Wong and other really powerful players.

For me personally, Street Fighter is an arcade game. It always has been. I'd love to do an arcade version, but the company is focusing more on console games right now, so [an arcade version of Super] didn't really pan out. That said, if there are people out there that want to see an arcade version, by all means, be vocal about it and let us know.

Shack: So it's still a possibility?

Yoshinori Ono: It's not impossible. If you know any arcade collectors or operators in the US, please tell them to write us letters saying they will buy 100 machines.

Kotaku's Brian Crecente: Would it have to be driven by the US market?

Yoshinori Ono: American interest would be awesome to push us in that direction. In the best-case scenario, you have got maybe a couple hundred arcades that are really serious and would probably buy machines from Capcom, but if we don't get orders in the thousands and thousands we can't get factories mobilized. It would have to go beyond North America and be a worldwide interest.

Thanks to Yes4me and Sanvy for pointing this out.


March 16, 2010
1:25 p.m.

Daigo interview on Capcom-Unity

Daigo interview on Capcom-Unity

A while back Seth Killian asked the community to send him a bunch of questions for an interview with Daigo Umehara. Daigo selected the questions he would answer and they've been posted on Capcom-Unity.

This isn't the most exciting interview you'll ever read, but it's worth checking out. Here's a healthy grab.

How are you able to adapt your fighting style to a new opponent quickly?

You should play as many varieties of player as possible, and learn about the variety of play styles. That's the first step. And the next step is to think about a reason behind his actions, like “why this particular player did this?” and “why did he do that?” in light of his particular style. You have to analyze his thinking process. By doing so, you'll start to see a formula that runs through a given category of players. That way, you can pretty much quickly adapt your style to a new opponent in a short span and will be able to make decisions based on your analysis and formula, which would also help you stay calm.

If Togeki and EVO were on the same day, which would you attend? Why?

Without hesitation and without doubt, EVO! I've been telling everyone about this (Seth, I'm not trying to get on your good side!) There are several reasons. The biggest reason is the tournament rules. Not limited to Togeki, but many tournaments in Japan do give players only one chance, one match. You lose once, and you are done. I find that very dissatisfying. A player like me who practices so hard for a tournament doesn't get to try out what he has worked for. If we lose in the first round, which can happen to every dedicated and strong player, there is no other chance. We are just left with frustration. The amount of efforts we pour into the event and the moment do not match up for the opportunity we are given. On the other hand, EVO gives every player a fair chance and every player can have fun playing and leave with satisfaction. We all can show the result of days and hours of our hard work. Even if you lose, you can admit your loss and leave in content. And the prize is bigger! That certainly helps too. All in all, EVO is kind to all fighting players. EVO is dedicated for us, and that's why I love EVO.


Daigo Umehara launches official site with video section

Street Fighter legend, Daigo Umehara, has launched his own site, which is still a work in progress, but it contains a video section showcasing some of his favorite fights across a variety of games.

While the player isn't as friendly as YouTube, it's still not too bad and you get to see one of the best fighting game players ever showing his skills across a variety of Capcom fighters.

The rest of the site is mostly in Japanese, so you probably won't find too much that interests you there unless you can read another language.


SF4 iPhone DLC planned, Vs. game in the future?

Kotaku.com has an good write up about Street Fighter 4 on the iPhone. It starts off with the usual spiel, recapping the games features and what not, but Takeshi Tezuka, the title's producer, mentions that they have some DLC for SF4 planned, and they're looking at releasing other fighting game titles on this platform in the future.

Here is a copy and paste of the interesting stuff.

While the Street Fighter IV just hit the iPhone last week, and has already landed on the top ten charts for gaming, Capcom is already considering future plans for both the game and, potentially, other fighting titles for the iPhone.

He told me that Capcom already have plans for downloadable content for Street Fighter IV iPhone, but nothing is yet set in stone. He also said that if this game sells well enough it's possible that the publisher could start looking at their popular Versus series of games for the next title they might bring to the iPhone.

And why, I asked, didn't they bring Super Street Fighter IV to the iPhone instead of Street Fighter IV?

"We couldn't release Super Street Fighter IV before the console version because (Super Street Fighter IV Producer Yoshinori) Ono is going to get annoyed," he said. "At some point, though, it would be very interesting if we could release the console version and the iPhone version at the same time."

Could that happen soon, I asked.

"If we work hard it could happen," Tezuka said. "It could happen."


ShackNews interviews S-Kill, a few new SSF4 notes

ShackNews is the latest website to get some face time with Capcom's Seth Killian and ask him a round of Super Street Fighter 4 related questions.

This piece covers a good bit of ground you've read else where, but there are a few interest nuggets in the article too, so it's worth glancing over. Here's a grab.

ShackNews: Did Capcom and the developers pay attention to character tier-lists when developing Super Street Fighter 4?

Seth Killian: They are very aware of those lists. Let me just say, for anyone that doesn't know this, the people at Capcom QA are killer. People are like, "Capcom QA didn't even know about this." Capcom QA knows about almost everything. Not absolutely everything because a million great players playing together will discover things that QA didn't know about. But the QA guys are no joke.

This guy Raoh, who is a Street Fighter III: 3rd Strike player, made a name for himself on the competitive circuit and did very well in Japan. He did very well in EVO here in America. He used to work at Capcom QA and wasn't even in the top 20 players on the QA team.

The QA guys don't enter tournaments so that's why they don't have reputations on the street, but they are unbelievably good at the game. If there was a tournament of all of Capcom QA against players around the world - I don't know how many top players would survive to the finals against the QA guys. It would be a bloodbath.

These guys are extremely good. They are very smart, strong players. So we know Sagat is stronger than a lot of the other characters. There's always going to be winners and losers in any balance chart. Nobody likes to hear that, but that's part of what makes Street Fighter interesting.

Difference in character strength is part of the nature of a SF game. It's something we don't try to avoid. Ultimately, in the current ranking charts, there are a few mismatches, but for the most part I think you'd be hard-pressed to find any other competitive fighting game with a closer balance across all the characters.

Thanks to Yes4me for this.


Seth: Gen's wall dive is better, other SSF4 notes

Many players were upset over early reports that Gen didn't receive enough improvements in Super Street Fighter 4 to make him a better overall character.

While it appears his Standing Medium Kick into Rapid Slap combo has been removed, Capcom's Seth Killian recently visited the Unity Boards to explain some of the new things he got. He also chimed in on Guile's second Ultra, the Sonic Hurricane, and touched on general character balance.

Here's the low down.

In this list of Super Street Fighter 4 changes, Gen only saw nerfs, what gives?

Seth Killian: He has a few new bits but probably the best of them is the much faster wall-dives. They were essentially useless in Street Fighter 4 (apart from EX as escape), but now they are legit — in my opinion they're better than Adon's, and every time they hit, it's a free Ultra.

At any rate, the post you are quoting from SRK was written by MrWizard. I was there when he played Gen — hell I was the one who invited him to play. That said, it was not exactly a scientific in-depth anything (nor did Wizard suggest it was). More like they played around with the characters in training mode for a while and jotted down some impressions. Wizard would tell you exactly the same thing, but given the level of anticipation around this game, even casual comments cause (in approximately 100% of cases) widespread overreaction.

They'll be plenty of time to yell about how your favorite didn't get the same stuff as somebody else's favorite after you've actually played the game, so please just bear with us and let's all play and experiment together before we decide what's broken, unfair, etc. ok? Seem fair?

I love discussing specifics but a big part of the fun with any new Street Fighter game is exploring and learning things for yourself. When MrWizard was up here last week to play the final build, he was asking me a ton of questions about specifics, even while he was playing at the same time. I gave MrWizard exactly what I give you guys — some basic info that leads in a direction or explains some of the thinking, but I don't tell him frame data, or the exact properties of a new move, etc., because discovering things for yourself is, in my opinion, one of the best parts about these games.

Click here to see more »


Official move lists for new SSF4 cast members

Screen captures showing the moves for the new Super Street Fighter 4 have surfaced, which Zerenade graciously pointed out.

Although some of the listings are in a different language, for the most part these are easy to follow.

For some reason, T. Hawk didn't get any screen captures, but you can stop by the guide for him here on EventHubs.com to see most of his moves.

Adon: 1 | 2 | 3 | 4 |

Cody: 1 | 2 | 3 | 4 | 5 | 6 |

Dee Jay: 1 | 2 | 3 |

Dudley: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |

Guy: 1 | 2 | 3 | 4 | 5 | 6 |

Hakan: 1 | 2 | 3 | 4 | 5 | 6 | 7 |

Ibuki: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |

Juri: 1 | 2 | 3 | 4 | 5 |

Makoto: 1 | 2 | 3 | 4 | 5 |

Thanks to T3stikills for the images.


BossLogic, who put together those awesome Hyper real SF pictures has bounced back with wallpaper images for Super Street Fighter 4.

Here they are for the 35 cast members, plus a collage of all the characters.

Click here to see more »


March 14, 2010
2:13 p.m.

Seth demos Hakan on GameSpot

Seth Killian was recently on GameSpot's On The Spot show and gave an overview of how to play Hakan in Super Street Fighter 4. Here are the YouTube versions of this clip.

Click here to see more »




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