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CigarBob uploaded a video to YouTube showing Street Fighter 4 running side by side on the PlayStation 3 and XBox 360.

This was done because a number of people have said the timing is different on the console machines, and while this is kind of true, the difference would be almost impossible to detect in a real world scenario.

Here's what CigarBob had to say on the matter:

At 50 seconds on the clock, the systems were off by only 1 frame on my 30 frames per second camera. For every 50 in game seconds the XBox 360 will be two frames ahead of the PlayStation 3.


The official Japanese SF4 blog was updated today celebrating the release of the game on the PC in Japan. They also uploaded some new wallpaper artwork, here's a selection of their offerings.

Chun Li artwork #4, Street Fighter 4 Crimson Viper artwork #4, Street Fighter 4 Ryu artwork #4, Street Fighter 4
Chun Li artwork #5, Street Fighter 4 El Fuerte artwork #4, Street Fighter 4 Ken (and Ryu) artwork #4, Street Fighter 4 Click images for larger versions

You can find smaller versions of this artwork, plus a few more zipped up copies over on their site.


Seth Killian posted a couple of teaser images of the Mad Catz/Capcom team up product that was previously hinted at.

Teaser look at a new product from Mad Catz and Capcom #1 Teaser look at a new product from Mad Catz and Capcom #2
Click images for slightly larger versions

It's difficult to tell exactly what this is from the images, but you can clearly see an R1 button here, showing that this is for a PlayStation. It also looks like a 'lollipop' balltop joystick with Sanwa styled buttons.

Seth also comments that this will be a very limited edition product.

Considering Mad Catz only planned on originally having 5,000 Tournament Edition sticks made, it wouldn't be too surprising to see them do an actual limited edition TE stick, with special artwork, colored buttons and things along those lines.

For the time being we've dubbed it the Mad Catz Special Turbo Tournament Edition FightStick, which we hope ends up being the actual name of the product since it's so ridiculously long.


Capcom released more screen shots of Tatsunoko vs. Capcom: Ultimate All-Stars today, here they are:

Tatsunoko vs. Capcom Wii screen shot #1 Tatsunoko vs. Capcom Wii screen shot #2 Tatsunoko vs. Capcom Wii screen shot #3
Tatsunoko vs. Capcom Wii screen shot #4 Tatsunoko vs. Capcom Wii screen shot #5 Tatsunoko vs. Capcom Wii screen shot #6
Click images for larger versions


Street Fighter Alpha 3 MAX confirmed for PSN

Street Fighter Alpha 3 MAX is coming to the PlayStation Network. SFA3 MAX is much like the home ports of Alpha 3, but it adds 4 new characters: Yun, Maki, Eagle and Ingrid.

To refresh your memory a bit, Alpha 3 had several gameplay modes, like dramatic battle, which allows three fighters to duke it out at the same time. You and the computer can beat up on a single opponent, or you can take on two CPU controlled fighters.

MAX will still only be playable on the PlayStation Portable because it's a UMD Legacy release. The original release generally received very good reviews though, except for the somewhat awkward controls because of it being played on a portable device.

Anyway, if this release follows suit with the rest of the Capcom titles on the PSN, you should see it out sometime this summer for about $10.

Also, Capcom Classics Collection Remixed which was previously announced comes out this Thursday, and it contains the original Street Fighter game.


Sven on controllers, retail prices and other PC SF4 stuff

Capcom V.P. Christian Svensson visited the Capcom Forums to offer up a bit more information on Street Fighter IV on the PC, including support for 2 players on one keyboard and multiple monitors.

Here are his comments.

I was curious if the PC port of Street Fighter 4 would have support for multiple monitors, using a TripleHead2Go or similar, or if I would have to play it on a single screen only? — Vince

Sven: I don't think it's something we've actively supported so unless the triplehead can just "Work with all Games out of the box", probably no-go.

Is the price for the European PC SF4 going to be the same as every where else?

Sven: SRP for Europe is 39.99 Euro both retail and digital. What individual brick & mortar retailers and etailers do beyond that, is out of our control (no price fixing).

So to answer your question, we've got them priced the exact same to the extent that it's within our control, regardless of distribution mechanism. The free market at retail may cause some variation. As the consumer, you decide how you would like to purchase.

Is it possible to play with two people on one keyboard?

Sven: [...] It's not possible to configure a 2nd player on the keyboard unfortunately. :(

Editor's note: Those of you looking to do this still can try using PPJoy as suggested by Bill.

This program also has functions to make older controllers work with newer games.


Tatsunoko vs. Capcom character poll on Unity

Capcom-Unity is asking its readers who their favorite Tatsunoko vs. Capcom characters are. While this might initially remind you of the Street Fighter IV character poll, there's 21 fighters listed on page, who are all featured in the Japanese release of the game, sans Hakushon Daimaou, so they're not looking to add anyone to the roster based on this particular poll.

So why was it posted then? Seth Killian had this to say:

Why vote? It matters to... something fun. I can't tell you exactly what that is YET, but if you like these characters or this game, take the time to tell us who you like best.


While this will only save you a whopping $4 — if you're going to buy the game digitally anyway — you might as well shave 10% off the price tag of Street Fighter IV on the PC by pre-ordering the title through Steam.

The game is still scheduled to be released Tuesday, July 7th and with the discount it'll ring up for $35.99 USD.


New site feature: Street Fighter artwork galleries

We've launched a new feature on the site today, Street Fighter artwork galleries. You can also find a permanent link to this after the forums tab on the top of the site.

This is, to our knowledge, the largest collection of high quality strictly Street Fighter-related artwork on the Internet, as there's a character gallery up for every playable fighter in the majority of the core Street Fighter games, from Street Fighter 1 through 4, the Alpha titles and Tatsunoko vs. Capcom.

Everything has been sorted and categorized to make it easy to find artwork for a particular character or game. Also the images in these galleries are fairly large in size, so you won't find any 80x80 images, instead you'll see mostly high resolution pictures up to 1,600 pixels in size.

We decided mainly to focus on the official Capcom artwork, but with time this area will also branch out to cover other Capcom fighters, including more vs. games and it will also start to gather fan-created pieces.

The images have all been posted without watermarks, so you don't have to worry about logos showing up when you want to use one of these images as your forum avatar, desktop wallpaper, etc. Also, if it seems a bit overwhelming to browse through all of these images, the artwork frontpage includes a photo loader, which will pick 8 random images from our galleries to display for you every time you visit, or refresh, the page.

This was a gigantic project that saw a lot of blood, sweat, tears and Mountain Dew, so we're hoping you enjoy the new area.


TvC playable this weekend in Los Angeles

Capcom will be giving the public their first shot at Tatsunoko vs. Capcom: Ultimate All-Stars on the Wii this weekend at the Anime Expo in Los Angeles California.

Expo attendees can visit Booth 437/439 to deal out a few billion damage points and perform Hyper Combos with the latest game in Capcom’s Vs. series.

While this isn't the final build of the game with all of the characters, at least a decent portion of the cast is there for you to mess around with.

If you plan on going, make sure you read our Tatsunoko vs. Capcom strategy guide to give yourself a little edge before heading out.

Also on Rollisyourmother's YouTube channel he's got a series of videos with commentary covering some advanced tactics. It's pretty solid.


Street Fighter: Legend of Chun Li Blu-Ray cover
Click image to see a
larger shot of the Blu-ray
cover
You can pick up Street Fighter: The Legend of Chun Li on DVD and BluRay today. If you've been living under a rock, and haven't heard much about the movie, most reviews have said it's WORSE than the original Jean-Claude Van Damme film.

Here's a rundown of what you get with the $39.99 BluRay version of the flick.
  • Street Fighter: In Movie Enlightenment
  • 14 Deleted Scenes
  • Marvel vs. Capcom 2: Sneak Peek
  • Becoming a Street Fighter
  • Chun Li: Bringing the Legend to Life
  • Fox Movie Channel Presents Making A Scene
  • Recreating the Game: Arcade to Film Comparisons
  • The Fight in Black and White: Storyboard Gallery
  • Behind the Fight: Production Gallery
  • Disc 3 - Street Fighter Round One: FIGHT! Animated comic movie
  • Audio Commentary by Patrick Aiello, Ashok Amritraj, Neal McDonough and Chris Klein


Marvel vs. Capcom 2 interview and artwork

ComicBookResources.com caught up with Seth Killian to discuss the upcoming release of Marvel vs. Capcom 2, and ended up with a very good interview.

While there are only a few new small details mentioned, this article does a great job of recapping what's known about the game and why Capcom has gone the route they did.

Here's a tidbit.

Rather than a complete change in the graphics, you are giving players the option of applying graphical filters to the game. Can you explain how these work?

Basically the filters are a fancy kind of math. What they do is to take the data about the original pixel locations and add information to smooth out the original look for today’s HD screens. Rey Jimenez (“MVC2” producer) and the team probably went through hundreds of possible variations trying to get the look just right, and their work really paid off.

In addition to custom soundtracks, you will also be offering a brand new hip-hop soundtrack for players to download for free through Marvel.com, Capcom-Unity.com, and the game's official site, tu4ar.com. How did that project come about?

That would be the work of the Product Manager, John Diamonon. He’s a big hip-hop fan, and the “MVC2” competitive community is also way into hip-hop, so basically it was a great opportunity to get a few favorite artists involved. It was even more perfect, because a lot of the artists are also big gamers, and go way back with Capcom. I think their love for the games really comes through in the lyrics.

Also over on Capcom Unity, artist Joe Vriens put together some great sketches of Ryu and Wolverine battling it out. Very nice.

Speaking of artwork — there is a huge site announcement on that subject coming VERY soon. Keep checking back for the full story.


June 29, 2009
11:07 p.m.

Street Fighter 4 PC benchmark results

Street Fighter 4 PC benchmark results

PC Games Hardware has put together a list of how Street Fighter 4 on the PC performed across various GPUs.

This is a handy list so you can tell at a glace how things will run, but if you'd like to see more hardware configurations, hit this comment thread here on EventHubs.com. A lot of people contributed their performance numbers, and you should be able to find a machine that's fairly close to what you have.

Original source: Capcom-Unity.com.


June 29, 2009
4:12 p.m.

Street Fighter 4 trick, Dash Active

While you may have heard about this before, IIIIIIIIII on the SRK boards pointed out a nifty trick in Street Fighter 4 that lets you quickly do a dash canceled Focus Attack and still go into an Ultra with some of the charge characters. Here's a video that breaks it down.

The basic concept is while holding back or forward, or using the diagonal positions, key in your Focus Attack. And then one tap of the joystick in the proper direction will make you dash.

For example: While holding down-back, key in your Focus Attack and then tap back again to dash out. That input would look like this.

Joystick   Joystick Joystick Joystick   Joystick

IIIIIIIIII also posted how this is useful.
  • Easy and quick to perform. Tap back or forward once, even when starting from a crouching position and you'll dash.
  • You get a short clip of Super Armor from the Focus Attack and whatever invincible frames the character's Dash offers.
  • You can execute an Ultra or other charge moves after hopping backwards.
While this certainly isn't a game defining trick, it's definitely helpful with some characters.


Capcom covers plans for this year's Comic-Con

Capcom will be running tournaments and panels with their game developers at this year's Comic-Con in San Diego, according to a recent blog post on Capcom-Unity.

The entry offers all sorts of details on which games they'll be showing and what visitors to their booth can expect, here's a grab from the page.

FRIDAY, JULY 24 - 2:30–3:30 CAPCOM Fighting Games – Capcom fighting fans unite as our game producters present first looks at the hottest new fighting games for the year featuring Rey Jiminez (Marvel vs. Capcom 2), Kazuhiro Tsuchiya (Fate: Unlimited Codes), and Ryota Niitsuma (Tatsunoko vs. Capcom). Moderated by Capcom-Unity.com's and SFII champion, Seth Killian. See exclusive gameplay footage and behind-the-scenes making-of features. Plus, we'll pull a couple fans onstage for an impromptu Marvel vs. Capcom 2 tournament to show off your mad skillz and earn big Capcom prizes! All followed by a Q&A session!




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