4:59 p.m.
Street Fighter 4 alternative costume concept sketches
ZUkUu sent over these concept sketches that show most of the cast's alternative outfits ideas that were thrown around while the Street Fighter 4 games were being worked on.
A new set of costumes will be available for Super Street Fighter 4 this fall. While some of these ideas obviously won't be used, and some of the outfits will be are already known, it's still fun to look at the ideas Capcom kicked around.
Hit the link below for the images.
4:17 p.m.
More Marvel vs. Capcom 3 notes from PAX West stream
A few more items of interest came up on the Capcom-Unity PAX West stream this afternoon concerning Marvel vs. Capcom 3. Here's a bulleted recap.
• A strong implication was given that there will be a Marvel vs. Capcom 3 Fight Club in Chicago some time this month.
• Seth Killian said that the next cinematic for the game, titled Episode 2, features some amazing stuff, including new characters and will also have the S.H.I.E.L.D. Helicarrier from the Marvel Universe.
• In the current build, the X-Factor system offers a 40% damage bonus.
• Killian mentioned again that X-Men fans should be happy with Marvel vs. Capcom 3. Later on, and possibly unrelated, he added that there will be more females added to the Marvel side.
• Dante has around 40 special moves at the moment. The various button strengths make his attacks do different things, instead of slightly changing the properties, as is typical in Capcom fighters.
• There are configurable control schemes in MvC3. This wasn't elaborated on, though.
• Ruby Heart, of Marvel vs. Capcom 2 fame, was apparently a rejected Darkstalkers design.
Thanks to Phoenix for the heads up.
7:24 a.m.
SSF4 juggle mechanics guide by Pokey86
Pokey86 created a video showing the properties of the juggle system in Super Street Fighter 4. The video is fairly technical, and it's the kind of thing you might have to watch 2, 3 or 10 times to fully grasp it.
But if the inner workings of the game are something that interests you, proceed.
There's also a post here which provides a bit more insight into the juggling abilities of each of the characters.
8:12 p.m.
Ono drops more Poison SSF4 hints, Fei Long alt. image
Singh noticed that Yoshinori Ono has been talking a lot more about Poison and her possible inclusion into Super Street Fighter 4, adding on to what he said yesterday.
While Ono would likely get into a fair amount of trouble if he outright confirmed someone was in SSF4, he seems to enjoy interacting with fans and hinting at who will be announced in the future. With the Tokyo Game Show coming up in less than two weeks, it seems plausible that Ono would start offering tips at who will be announced soon.
Here's what he had to say, along with an image showing the concept for Fei Long's new alternative outfit.
Hey Ono-san, please make Poison good looking in Super Street Fighter 4.
Ono: I'll tell it to Battle Director. ;D
4:29 p.m.
Updated: Community news roundup for September 4th
Update: A few more notes about Marvel vs. Capcom 3 from PAX West were added to this story.
Here's a look at a few notable things happening in the Capcom fighting game community.
• Seth Killian said that there's a character on the Marvel side for MvC3 that is one of the craziest things ever put into a Capcom fighting game. He added that this character would be broken except the designers figured out a clever way of implementing things. This was submitted by Darts.
• Seth pointed out that fans should take the MvC3 silhouettes with a grain of salt because some of the characters may not be in the game anymore. The most notable silhouettes to date have presumably been for Frank West and C. Viper, although a lot of people have also claimed to have spotted Spider-man.
• Killian confirmed that Mega Man X would NOT be in Marvel vs. Capcom 3. This doesn't rule out another version of Mega Man being in the game, though.
• One of the best SSF4 Akuma players on the planet, Tokido, shows you how to get into and stay in the Vortex in real matches against top competition. Video by 0ShinAkuma0.
• Shadowloo.com posted a nice set of clips demonstrating how to avoid chip damage against Blanka's Ultra 2 in SSF4 — for almost the entire cast.
• Vesper Arcade uploaded another SSF4 tutorial. This one focuses on input methods for charge characters and some other tricks of the trade.
• MoD1ns1d3 created a SSF4 Guile combo video involving his shades (glasses) move, not practical by any means, but entertaining.
• ComputerandVideoGames has a solid introduction to the current Marvel vs. Capcom 3 roster. If you're unfamiliar with some of the announced cast members, there's a little bit about each fighter, except for Viewtiful Joe and Dormammu.
2:52 p.m.
TheGamingVault interviews Daigo Umehara
Noticed that TheGamingVault.com conducted an interview with Daigo Umehara at Super vs. Battle 20-X via SRK. It actually ends up being a solid read, as they discuss controller preferences, tournaments, the rumored SSF4 characters and quite a bit more.
Here's a copy and paste.
I’m wondering if there’s any characters you’d like to see added to [SSF4]?
Daigo: Yun, Yun would be good.
And Yang?
Daigo: Yang… Yang is very similar to Fei Long, so it would be an overlap. But Yun, I really like. [Long pause, thinking] Also Rolento. Rolento and Yun.
You’re famed for Ryu, but you’ve been seen to use others as well. Outside of Ryu, do you have any favourites? Do you have a particular preference of character styles – quarter-circle characters over charge characters or grapplers, for example?
Daigo: My preference is mainly characters who have the tools but aren’t overly powerful. Control style doesn’t matter too much, as long as a character has good basics, there’s a lot to play with. I’m not really a fan of ‘big’ characters. For grapplers and such I don’t really care if it’s a sub-character for fun, but it’s not very likely I’d ever play as a ‘big’ character in a tournament!
7:57 p.m.
Ono: More in store for SSF4 than new characters
Capcom's Yoshinori Ono said that new characters aren't the only thing that's being added to Super Street Fighter 4 recently via his Twitter.
He also fielded a number of other questions, and has started dropping quite a few hints about Poison possibly being in the game.
Note: Ono's English is a bit rough, so it's possible some things are getting lost in translation, but regardless, here's the run down.
Thank you Ono-san for adding more characters to Super Street Fighter 4.
Ono: That's not all we are [doing]!! ;P
Will Capcom let you release an online console version of Darkstalkers 3 on Xbox Live and the PlayStation Network?
Ono: [That's a] very nice idea. I want it!! ;P
If you could make a new Darkstalkers game, would it be in 3D?
Ono: If [I was] able to make it, I would like to try something I haven't done [before].
2:51 p.m.
Super Street Fighter 4, Vanilla rival cutscenes
If you're like most Street Fighter 4 players, you may have dabbled around in Arcade mode for a little while, but quickly went online or else where. If so, you missed out on some great rival cutscenes.
The videos below feature old school martial arts style dubbing, some awesome melodramatic moments and of course extend the plot lines of the characters. Here are all of the cut scenes from Super Street Fighter 4, along with clips from the first entry in the series after the jump.
2:50 p.m.
More hyper real Street Fighter images by BossLogic
Spotted over on Shadowloo that BossLogic uploaded a few more Hyper Real Street Fighter images. This round features Sakura, Rose and Zangief.

Click images for larger versions
Thanks to Zacfitzsucks for the tip.
12:02 a.m.
Update: Yun and Yang all but confirmed for SSF4
Yoshinori Ono posted an image of the arcade version of Super Street Fighter 4 which shows the character select screen in the background.
There's quite a bit going on in this one shot. On the left hand side of the second monitor, it appears that Yun's blue and yellow hat is visible in one of the new character slots. Also, zUkUu pointed out what is likely Yang's artwork on the select screen.
On the first monitor, it looks like Cammy has recently knocked down Yun. Here is the original image with a few comparison shots to illustrate these things.

Click images for larger versions
Also, these two fighters might be playable in the very near future, hit the link below for the full details.
10:38 p.m.
Weekend community events September 3 - 9
If you have an event you'd like to submit, you can add it into the Events area of the forums or you can send it in via the Contact Us form.
• Toronto, Canada: Canadian Fighting Game Championships, September 3-5. This tournament is supposed to be streamed, although the URL at this time is not known. 7 p.m. start time on Friday, 2 p.m. Saturday and 1 p.m. Sunday, all times EST.
• Rancho Cucamonga, California: I.E. SSF4 BattleGrounds Season #1, September 4. This will be streamed by Temjin Alpha, 7:30 p.m. PST start time.
• Naugatuck, Connecticut: Saturday Night Blackout , September 4. Event streamed by Project Failure, 6 p.m. EST start time.
• Fredericksburg, Virginia: SSF4 Fridays at Gamepad, September 3.
• Houston, Texas: Blood Bath & Beyond, September 5.
• Springfield, Oregon: SSF4 Fight Night #2, September 5.
8:33 p.m.
Seth Killian talks about his role at Capcom, MvC3
GamingUnion.net has an interview with Capcom's Seth Killian, talking about his current role at Capcom, but the conversation quickly spills over to Marvel vs. Capcom 3, and trying to recapture the insanity that is the Marvel vs. games.
Here's a snip.
GamingUnion.net: So what's your role this time out, are you still an advisor, or...?
Seth Killian: [Laughs] That's always what they call it, "special advisor." Because we don't know what else to call it. So basically - I generally feel more comfortable dealing with very specific things - but we sat down at the beginning of development and had a discussion about what is a Marvel game. What makes a Marvel Vs Capcom game.
GamingUnion.net: And what is that, in your mind?
Seth Killian: Well, obviously it's things like super jumps and a large character cast and the tagging and all that, but for me I think it came down to - it sounds a bit silly, but this is exactly what we agreed - at the beginning it just wasn't insane enough.
One of the gauges of insanity is how much crap there is on the screen. It doesn't have to be constant crap on the screen at all times, but if you are playing well, or you want to generate a giant storm of crap, if you are able to do that, then - when people pass by and say, 'I have no idea what's happening there,' then you've nailed it.
So yeah, you can start it slow and play it like any other Street Fighter game, but the Marvel games have a level of insanity just waiting there underneath. So when you start becoming a little more virtuoso, there's just a screen of nuttiness.
3:02 p.m.
Seth: Arcade SSF4 may have some surprises in store
Capcom's Seth Killian dished a bit of behind the scenes info on the character balance in Super Street Fighter 4 recently — and went on to add that there may be some surprises in store for the arcade version, implying that there are balance tweaks in the works.
He also touched on a few other topics and Christian Svensson commented briefly on the Marvel vs. Capcom 3 C. Viper silhouette that had everyone buzzing.
Why did you guys change Gen so much in SSF4? You nerfed his EX-Oga invincibility, Medium Kick to Hands loop, his jump arc and other things. What he got in return wasn't enough. Did you set out to make Gen low tier?
Seth Killian: While I see where you're coming from with Gen, I can at least tell you that the game balance and tweaking almost never starts with the idea, "we should nerf so-and-so," (so Gen wasn't somehow targeted for being made weaker).
During the course of balancing, all the characters go on a bit of a rollercoaster ride of being stronger and weaker versions of themselves.
For instance, the Abel that was shipped was one of the strongest versions of Abel that existed during SSFIV development. This wasn't part of a master plan, and there is no pre-set scheme to try and make the rankings look one particular way (like "Gouken should be #1, and Blanka should be 8th!").
When it came time to ship the game, Abel went out the door as a relatively strong version of his different incarnations. For Gen (always a tricky character to balance, given his large amount of moves, and unusual features), he was caught a bit on the lower side.
I certainly don't feel Gen is somehow hopeless (and lord knows I've done my fair share of losing to him), but I see the issues and am certainly unhappy that a lot of Gen-loving players seem to like him less than they did before.
Arcade version of SSFIV may have some surprises in store, so stay tuned...
3:01 p.m.
Community news briefs for September 2nd
A few more things popped up this afternoon in the fighting game community. Here's a recap.
• In a translated Marvel vs. Capcom 3 blog entry on Capcom Unity, Niitsuma said that the Marvel cast will only have English voice actors, but the Capcom side will have English and Japanese. This will be selectable like in SSF4. He again said more characters will be revealed soon.
• Arturo Sanchez tweeted about an interview on the Seasons Beatings website with Taiwan's GamerBee, who eliminated Justin Wong from EVO 2010 with his great Adon play. This piece mostly covers subjects surrounding that tournament. Also, GamerBee will be attending Seasons Beatings 5, along with Daigo, Momochi, Justin Wong and other top players. This event takes place October 15-17 in Columbus, Ohio. Submitted by Nick @ SF4answers and Clovr4Lyf.
• A top SSF4 Abel player, Juicebox, recorded a podcast (20 megs, .mp3 file) explaining some of Abel's match ups and how to approach them, via Shoryuken.
3:05 a.m.
MvC3 character reveals at TGS, news roundup
Here's a run down of some things happening in the community.
• Capcom confirmed that they will show off new characters for Marvel vs. Capcom 3 at the Tokyo Game Show, Sept. 16 — 19. Announcements could come earlier though, as Niitsuma suggested players keep their eyes peeled leading up to TGS. Marvel's Chris Baker added that there are, "all kinds of new reveals," coming.
• Marvel vs. Capcom 3 will be playable at this weekend's PAX West expo, according to the Unity website. It doesn't sound like there are any major announcements planned for this event, but a few minor details will probably spring up.
• The PlayStation Network version of Super Street Fighter 2 Turbo HD Remix is 50% off, now $7.49, original price $14.99.
• Hori announced on Facebook that they're bringing their line of Real Arcade Pro V series joysticks to the United States. No word on when this will be available, though, but Hori said 'soon'. Via Shoryuken.
• Street Fighter 4 is briefly featured in the new iPod Touch commercial. Sent in by Whitey_Deluca.
If you'd like to submit a news tip or have feedback, visit the Contact Us page.
