EventHubs.com
Nov. 6, 2009
10 p.m.

Guide update digest for 11-06-09

Guide update digest for 11-06-09

  • Marvel vs. Capcom 2, Strider: Updated move listings with new information, along with team recommendations and assist notes which were all submitted by RPGFighter.
  • Street Fighter 4, Chun-Li Added several match up notes for Chun-Li against various characters, contributed by Zombiebrian.
  • Street Fighter 4, Sakura: Added notes on other ways to perform Sakura's Air Reset along with another combo from SSJ3X-II.
  • Street Fighter 4, Gen: Created match notes for Gen's match against Blanka from TommyTwoTime77.


Seth Killian posted a new video of Tatsunoko vs. Capcom: Ultimate All-Stars showing Frank West and Ippatsuman playing baseball, which could be something akin to Street Fighter 4's Rose Ball.

There's also another developer blog by the game's director, Ishizawa-san, he mostly talks about burning copies of the game, so it isn't anything too exciting, but you can check out the post on Capcom-Unity.

And if you scroll all the way down, there's a somewhat low quality look at one of the new stages.


An English version of the new trailer showing Super Street Fighter 4's online modes has surfaced. This cut is conspicuously missing what's assumed to be Ryu's second Ultra, but you can still see it VERY briefly in the Japanese version here.

For those of you without quick eyes, here are pixelated screen captures of Ryu performing his new attack.

To see many more details and along with new information about the game, click the link below.

Click here to see more »


Seth Killian discusses Tatsunoko vs. Capcom: Ultimate All-Stars in this interview, and pretty much recaps what you've already heard before. But, if you missed some coverage along the way, this video will bring you up to speed.


JeuxVideo.fr interviews Ono about SSF4

The French site JeuxVideo.fr interviewed Super Street Fighter 4's producer, Yoshinori Ono about the upcoming game. Here's an overview of what was discussed.

• Ono wants an arcade version, but the market size is so small in most places (Japan was included in this statement) — it may not be feasible to release it that way. If an arcade release does happen, it will apparently take place after the console versions have hit.

• The development staff has heard numerous criticisms about how powerful the characters are, or aren't, and they're trying to rebalance things accordingly.

• While the properties for some special moves will be changing, the way they're executed (commands) will not be. Ono makes a point of stating that some EX moves were tweaked.

• Some characters will be receiving new special moves.

• Ultras will continue to be direct-damage attacks. You won't see a move like Yun's Genei-Jin as an Ultra or something along those lines because it doesn't fit with the 'Revenge Theme'.

• Ono doesn't state outright that there's a second Ultra per character, but he mentions that they're taking an in-depth look at the current Ultras and tweaking them according. He goes on to state that there will be a new small strategic element to Ultra moves.

• The Focus Attack system will not change, but the properties (frame data) will be tweaked for a few characters.

• After Capcom released Street Fighter 4, people were upset at the small amount of stages and that there weren't character-specific levels. This was due to the time constraints but Ono states the team is hard at work on this aspect for Super Street Fighter 4.

• Cross platform play is not something Capcom can do without the help of the console makers. He said if this is something the fans want, they need to contact Sony/Microsoft.

• Yoshinori said he was disappointed by the latest King of Fighters game, but if given the chance he would gladly work on a new Capcom vs. SNK title.


Japanese dev blog covers Juri's looks and personality

Jigsaw has translated the latest Japanese Super Street Fighter 4 blog about Juri.

The piece goes very in-depth on what her creation process was. Note that since this is a translation, some things might be a little ways off.

* Juri, part 2 (looks and personality)

Tsukamoto here.
Today, we'll continue our chat about Juri from last week! Well, I won't be doing the talking, but I've invited Design Director Kamei, and the Scenario Designer to give us some interesting insights.

Click here to see more »


Capcom-Unity has posted a clear shot of the car bonus stage in Super Street Fighter 4, here it is.


Click image for larger version

Phoenix Reborn pointed out that this is very similar to the car bonus stage in Final Fight.


Screen captures have popped up on the web showing the new online menus in Super Street Fighter 4.

These are pictures of the new Replay/Channel system and Team Battle modes.


Click images for larger versions

Update: Takari on the Shoryuken.com message boards also provided this translation of the menus and from the Famitsu blog entry.

READY
Comment Options
Team Options
Display Player Information
Game Card (!)
Invite Player
Kick Player
Mute Options

Host: CAPCOM1

(And right top corner, TEAM BATTLE / Lobby)

Translation of the blog entry

• Much anticipated Team Battle gets implemented. You can choose the rule set, 2vs2, 3vs3 or 4vs4.

• When you select Team Battle in Request Mode and start playing Arcade mode, you don't have to wait in the Lobby for your partners to come. You can keep playing until they show up.

• You can find a random partner, but also invite a friend for a team.

• In Lobbies, you can gather people to watch fights together, night after night.

• In Street Fighter 4 you had to click on each replay you wanted to watch individually, now you can watch a bunch of them back to back without having to select them one at a time. This is done using the categories feature.

• There might be no limit on replay saves (those that you watch on the Channel at least). Whether you can save all fights you want is still unanswered.

• Testing Team is busy day and night.

• Work in development, so everything can still get changed!


Wii's Virtual Console might see more fighting games

Capcom's Christian Svensson and Seth Killian were chatting with the fans for awhile on the Unity Boards about the possibility of seeing more fighting games on the Wii's Virtual Console, when the 'Round 2' versions of the TE FightStick will be available through the Capcom Store and what their stance is on reprinting games.

Here's the shakedown.

Capcom is there any chance to see games like Vampire Savior, Vampire Hunter 2, Red Earth, SF3 3rd strike, and Fighting Evolution on Virtual Console or WiiWare? — DARKINF3RN0

Sven: Wiiware I'd think isn't likely at the moment. Virtual Console and specifically Virtual Arcade, maybe. Those projects live with our online team in Tokyo and I think they're still mulling over options. I've got no news on anything moving forward right now though.

A 'round 2' Tournament Edition stick for Street Fighter 4 was released a while ago. Will you guys be selling this at the Capcom Store? — Jake

Seth: We are planning to sell them through the Capcom store, yes. It's been a little slower this time around, but more news soon I hope...

Does Capcom do reprints for their older games? There are some great games that are pretty hard to find. — FeatherFang

Sven: There are significant minimum manufacture numbers that would then need to find homes at retail. In general, because retail isn't ordering more of these goods, we aren't able to produce them.

Some day, digital distribution will make this all an issue of the past.


The folks at SonicHurricane.com have put together a video showing some wacky combos with El Fuerte and Zangief in Street Fighter 4.


With the recent announcement of bonus stages in Super Street Fighter 4, Parabellum pointed out this animated .gif file.

Click here to see more »


The bonus stages will be in Super Street Fighter 4, according to this Famitsu scan. From the pictures below, we can see the return of the car and barrel stages.


Click images for larger versions

According to Reno on the SRK boards, these features are also discussed in the article.

• A team battle mode that is a 2 vs 2 set, but it can scale up to 4 vs 4.

• A Replay Channel where you can play replays of matches while voice chatting with other players.

• An Endless Battle mode with up to 8 players and voice chat, which sounds a lot like the quarter matches in SSF2T HD Remix.

• Apparently a 'tournament mode' will be delivered as DLC (downloadable content).

Story submitted by Random X and Papa Dav3.


error1.geo sent in these two videos showing how to glitch out Ken's Ultra in Street Fighter 4.

Video: Street Fighter 4 Ken Ultra glitch addendum


The French site Jeuxactu.com has written up an interesting story about Super Street Fighter 4. I've done a rough translation of the piece, so keep in mind some things might get lost in translation.

  • Sagat and Seth were specifically mentioned in the article as being nerfed (not being as effective).
  • The rest of the cast is being rebalanced by altering the power of some of their moves along with changing up the frame data.
  • There will be new opening and ending sequences done by a 'great Japanese animation studio.'
    • Assumption from author: The user-interface will be receiving an overhaul.
    • Assumption from author: Bonus stages have been confirmed.

They also included a new video which shows more Dee Jay and Juri action, but you can hear a clear new sampling of background music too.


Nov. 3, 2009
12:22 p.m.

Udon's intro for SSF2T HD Remix

Udon revised the intro for Super Street Fighter 2 Turbo when they re-did the graphics for HD Remix, but the clip didn't make the final cut.

What do you think?




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