It seems that Ninja Gaiden's Momiji is not the only character that will be added to the new Dead or Alive 5 Ultimate update. DoA's own Ein will be playable in the next installment, along with Jacky Bryant from the Virtua Fighter franchise.
Dead or Alive 5 Ultimate will be available in Japan on September 5 of this year and will have a price tag of 6,090¥. Below you can check out a few images of the new characters in action.
Click images for larger versions
Via Gematsu. Tips by icejohn, TRNBardock10, HooliganComboFTW, Ziano, Virtua_Kazama and many anonymous readers.
Joystiq posted an article with information pertaining to the Xbox One and compatibility with its predecessor. Microsoft has confirmed that Xbox 360 controllers and the Kinect will not be supported on the new console.
A Microsoft spokesman relayed this statement unto Joystiq when prompted on the matter.
Xbox One was designed from the ground up with entirely new technology to deliver a new generation of experiences for both games and entertainment. For example, the Wireless Controller will connect to the console using high speed data transfer to enable higher fidelity headset audio and future controller add-on experiences that are not possible with Xbox 360 wireless technology.
Additionally, the all-new Kinect sensor's ability to locate the wireless controller is dependent on new technology. In order for Xbox One to deliver robust, meaningful gaming scenarios for all users across all experiences, only Xbox One controllers and accessories will work with the new console.
A Twitter user went a step further and asked about Xbox 360 accessory compatibility for the Xbox One. Unfortunately, the Twitter account confirmed that accessories will also not be usable on the next console.
Only Xbox One accessories will work with Xbox One, which helps us deliver better headset audio and other benefits.
Considering neither controllers nor accessories from the Xbox 360 will work on the Xbox One, this more than likely means fight sticks and pads will follow suit. This will eventually raise problems for tournament organizers once we see next-gen fighting game releases.
Additionally, fight stick manufactures will have to create sticks soley for the next-gen console and for those competing in games on both 360 and One, this could mean dragging around two controllers at an event.
How do you feel about the Xbox One's lack of support for accessories and controllers from its predecessor? Let us know in the comments below.
Warner Bros. announced earlier today that Mortal Kombat 9 Komplete Edition will be making its way to PC this Summer. MK9 will be released as a digital download on July 3, while the retail version of the game will hit store shelves on August 2 in Europe and August 6 in North America.
The Komplete Edition includes the four DLC characters: Freddy Krueger, Skarlet, Rain and Kenshi. Additionally, this iteration comes equipped with the classic costumes and Fatalities for Scorpion, Reptile and Sub-Zero.
The PC port is being developed by High Voltage Software and will support controllers as well as the Mortal Kombat TE fight stick made by PDP.
Via Polygon. Tips by DrkHitman, DevilMaySpy, Zargof, Chryo, Orichalkos, Ziano, Redblaze27, MarvelJamBerapa, Lodjik, gigantor21 and multiple anonymous readers.
Nick Fitzgerald recorded footage of a day 1 glitch and infinite combo using Batgirl in Injustice: Gods Among Us. When whiffing a normal after using her Bab's Bolo special move, Batgirl can use the meter burn version without any meter actually being depleted.
By doing so, this allows her to pop the opponent up after the bolo, hit them with a wall bounce, then repeat. This combo isn't very difficult to pull off and what makes this even more dangerous is the fact that once a new bolo hits, the combo counter resets causing the damage scaling to restart.
Additionally, TS|Nerd Josh created a video showing off a slew of practical uses for this Batgirl infinite. You can check it out after the jump.
Yesterday Microsoft held their conference in Redmond, Washington, unveiling their next-gen console, the Xbox One. While there really wasn't much shown off that was tailored to the fighting game community, it seems there is a possibility we may be seeing something many fans have been waiting, once E3 rolls around.
Microsoft's Studios corporate vice president Phil Spencer spoke to Polygon recently during which he stated that Rare, the development team behind the Killer Instinct Franchise, may be making an appearance at E3 to show off a "historic" IP. He goes on to say that fans of Rare will be pleased with what will be shown at the event and the IP being developed can play a major role on Xbox One.
Below is Spencer's statement via Polygon.
Fans of Rare and Rare IP I think will be pleased with what we're going to show at E3. We had a limited amount of time today and a lot of story to tell. But Rare remains an incredibly important part of our development capability.
That historic IP that they've built I think can play a real important role on Xbox One.
Back in September of last year, Rare was denied a trademark renewal on Killer Instinct due to Fox having a short lived television show that shared the same name. This confusion was cleared up last month when Microsoft and Fox signed a Trademark Coexistence Agreement allowing both brands to exist simultaneously without conflict.
With a new age of consoles on the horizon, reviving a classic fighting game such as Killer Instinct would be a breath of fresh air and a great way to begin the new year. I think it's about time we got our Super Linkers, Combo Breakers and Ultras back. Don't you?
Tips by mousetrapped, Mr. SLuF and an anonymous reader.
PS3GamingHD has posted a short video showcasing an unreleased costume pack for Injustice: Gods Among us. This is the Ame-Comi pack which gives a unique take on the women of the DC Universe and features Catwoman, Wonder Woman and Harley Quinn.
Cross Counter Live is back with another episode tonight and will be hosted over on on their TwitchTV page. The stream will kick off here at 9 p.m. PST and 12 a.m. EST.
This will be the tenth week of their qualifiers for Video X Games and will be streaming Street Fighter X Tekken v2013. Today will feature Hugo101 vs. Koryuu.
With the release of Batgirl as a DLC character today for Injustice: Gods Among Us, we here at EventHubs have added her guide into our Injustice index page.
Additionally we have also added her to into our Fight Tracker, so you can now select her as a character you play and search for other players.
If you have any interesting Batgirl technology or combo videos, please submit them and we will try to get them up. Lastly, we will hopefully have a video up soon showing basic combos for both Lobo and Batgirl like the other characters.
AnaboliChris has posted another Ultimate Marvel vs. Capcom 3 match from East Coast Throwdown V. This is a great set of matches between EMP|IFC Yipes and AGE|Knives.
Both players are using their Spencer teams, who do you think has better Spencer? Leave a comment below with your thoughts.
Arturo "Sabin" Sanchez and TS|NerdJosh have put together a video showcasing the changes to Injustice: Gods Among Us in patch v1.03. They specifically go over each character and everything that has been changed while show examples of how it effects the game.
Below is the timestamps for each characters if you'd like to skip through to certain ones.
BloodBurger is back once again with some more Injustice: Gods Among Us DLC videos. Up first we have a small preview of Batgirl's gameplay and her Classic Battle ending.
After the jump you can check out some Joker footage of him in his new costumes from the Killing Joke skin pack and Bane's Luchador costume.
Posted by DreamKing23
— May 21, 2013 at 2:32 p.m. PDT
Mark Watson over at Tech Feed recently sat down with Mike Ross to discuss a wide array of topics. Mike gives us some great insight on his fighting game upbringings and talks on some of his goals and aspirations in his career.
Mike drops an interesting bit of information in that he feels the entire Evil Geniuses team is his largest threat in tournament play. Although he and the EG boys are all great friends, Ross says he tends to lose to one of them in every event.
Posted by DreamKing23
— May 21, 2013 at 1:13 p.m. PDT
It was confirmed yesterday by the official Skullgirls Twitter account that the game will be seeing a release in Japanese arcades some time soon. An arcade release document listed Skullgirls as an upcoming title to be playable on Taito's Nesica system.
Skullgirls is headed to Japanese arcades on Taito's Nesica system!
Lead Skullgirls designer Peter Bartholow further confirmed the Japan release by stating his excitement toward the project and how the team sees this more as a chance to get Skullgirls out there as opposed to an opportunity to make money.
We are stupidly excited for this just because I can’t think of a single other non-Japanese dev that can say they have a game out in Japanese arcades. We see this more as a marketing opportunity for the property and other versions than something we intend to make a lot of money on.
Bartholow also mentioned that the Skullgirls team is not working on this port themselves but rather, a Japanese development team is. The developer for the Japanese Skullgirls arcade release has not yet been disclosed.
It is said that the arcade version of the game will receive all of the upcoming DLC characters. According to Bartholow, we can expect to see Skullgirls in Japan "as soon as possible".
Via Venture Beat and NeoGAF. Tips by HooliganComboFTW, Zidiane, Kawalorn, Overklocked, zUkUu and many anonymous submitters.
Posted by DreamKing23
— May 21, 2013 at 11:29 a.m. PDT
TS|Nerd Josh and TS|Sabin put together a basic over for the recently released DLC character in Injustice: Gods Among Us, Batgirl. The video covers some of her attacks, basic mix ups and more.
Posted by DreamKing23
— May 21, 2013 at 9:14 a.m. PDT
Updated: We here at EventHubs have snapped a few quick screen shots of the new Xbox One console.
Microsoft will be holding an event today in Redmond, Washington, in order to unveil their next-gen console. A live stream will be available on Xbox.com, Xbox Live, Spike TV (North America), GameTrailers and many other media networks. After the jump, you will find a live stream featuring IGN's coverage of the event.
The event will officially be kicking off around 10 a.m. PDT / 1 p.m. EDT / 6 p.m. GMT. IGN will be having a pre-show beginning here shortly in which editors Ryan McCaffrey and Daemon Hatfield sit down with Lionhead boss, Peter Molyneux, for a look back at the Xbox 360.