12:48 a.m.
SSF4 blog shows part of new stage, big news next week
The latest Japanese Super Street Fighter 4 blog has once again been translated by Azrael. This week's Nakky blog shows part of a new background stage and teases that next week will be a huge announcement.
Here's the whole shebang.
Hello everyone!
Tomorrow, 11/22 is our very own Dhalsim's birthday.
And also next week, 11/25 is Dan's birthday. Faaaaaather!
My birthday is 8/1!
At any rate, last week I didn't really talk about Super Street Fighter 4, and I didn't realize it until I'd finished. As a result, I'll have something huge to talk about next week!! (Something really big).
12:44 a.m.
New SSF4 character artwork for Dan, Fuerte and Rufus
The Japanese Super Street Fighter 4 site was updated with three new pieces of artwork featuring Dan, El Fuerte and Rufus.
These images are all transparent .png files, which makes them easy to work with in photo editing programs.

Click images for larger versions
If you'd like to see artwork for other cast members that was previously released, hit this page.
6:51 p.m.
G4TV video shows new SSF4 background stage
A new background stage for Super Street Fighter 4 has surfaced in this video from G4TV.com, showing what might be Dhalsim's background. It looks like it's in India with elephants.
The new stage shows up around 50 seconds and is featured randomly throughout the clip. Seth also talks about the character balance and reiterates we'll be hearing about some new characters "soon".
Thanks to Machineking1313 and Ruivo2099 for pointing this out.
6:35 p.m.
Seth: TvC sequel is more likely than port for 360/PS3
Capcom's Seth Killian and Christian Svensson visited the Unity Boards to reiterate that if Tatsunoko vs. Capcom is ported to the PlayStation 3 or XBox 360, it would more than likely be a sequel, and they also touched on a few other topics.
Here's what they had to say.
Are there any plans to release Tatsunoko vs. Capcom on the XBox 360 or PlayStation 3?
Seth: As before, no plans to port TvC to X360 or PS3. It was developed on the Wii, it will stay on the Wii.
Obviously if the game sells 200 billion units, we would probably eventually port it to your car radio, but even then, as we've said, a sequel would have the best chance of being multiplatform.
Do these two articles mean we'll be seeing more re-released fighters from Capcom?
Sven: Seth's answer at EventHubs actually explains why having so many of these fighters ISN'T likely to happen, at least on any near term time horizon.
How would someone become an at home tester for Capcom?
Sven: "At home" testing, doesn't exist. Real testing happens in offices... We have some in-house testers but we also outsource a fair amount to VMC [Game Labs] in Montreal.
6:30 p.m.
TvC UAS website update with character bios
The English Tatsunoko vs. Capcom: Ultimate All-Stars website now has character bios for the confirmed 25 playable characters.
If you're looking for a little more background on some of the cast members, or want to see what their storyline is for the upcoming game, this is a good place to look.
9:55 p.m.
New feature: Weekend events in the community
To better prepare the community for upcoming fighting game tournaments, you can check EventHubs.com on Wednesday nights to see a recap of what's taking place that weekend.
Here's what's going on from Nov. 21 - 22, 2009.
• Sunnyvale, California: NorCal Regionals, Nov. 21 & 22. Featuring top California players, plus Seth Killian will also be on hand. This is going to be a big event which will have a live stream.
• Brooklyn, New York: BattleField Arcadia #8, Nov. 22. Street Fighter 4 event is a 2vs2 team set up featuring players like Justin Wong, Sanford Kelly and Damdai. Sounds like this tournament will be streamed.
• Atlanta, Georgia: Impact Clash V, Nov. 21. Street Fighter IV and Tekken 6 matches will be on uStream.
• Nashville, Tennessee: Street Fighter IV singles tournament, Nov. 21.
7:22 p.m.
TvC's producer talks about game's network mode
Over on Capcom-Unity, Tatsunoko vs. Capcom: Ultimate All-Star's producer, Ryota Niitsuma, offered a few details on how the wireless networking mode will work for the game.
It's a pretty light read, but if you're excited about the game it's worth looking over. Here's a grab.
Because it will be against Nintendo's regulations and policies, I can't mention too many details, but basically, it's about matching those with good connection and the one that is not as good, determining transmission speed, and nailing down where it is the most appropriate to develop and implement the online battle mode while we figure out the development restrictions that we have.
Through a long testing process with extensive trial and error, we were able to make it happen, so it would be great if you could try and test it when the game is released.
7:17 p.m.
Vote for SF4 in Spike TV's game of the year poll
Spike TV is running a poll for fighting game of the year and Street Fighter 4 is one of the selections.
It's running against BlazBlue: Calamity Trigger, SoulCalibur: Broken Destiny and Tekken 6.
Voting doesn't require registration, so you can just hit this link and go for it.
11:48 p.m.
G4TV.com messes with SSF4 while Seth narrates
While there's been a ton of Super Street Fighter 4 gameplay videos uploaded recently, G4TV.com has another one, but it's narrated by Capcom's own Seth Killian.
This covers a lot of ground you've heard before, but a few new minor character notes pop up here and there.
And if you're not completely burned out on these three characters, you can find two new gameplay videos here.
4:59 p.m.
Sven: Final roster for SSF4 was decided early
Capcom's Christian Svensson said the roster for Super Street Fighter 4 was locked in early when they were working on the game, so there won't be a character poll this time around, but an announcement concerning the new fighters will be made 'soonish'.
Seth Killian also previously stated we'll hear something about the other fighters before Christmas.
Here are Christian's remarks from the Unity Boards.
Is there any chance of a character poll for Super Street Fighter 4?
Sven: To set expectations the game is rather far along and one of the FIRST things we did was sort out what the roster would be. While we're happy to accept additional feedback for future titles (if they should exist at some point in the future), the ship has pretty much sailed for Super Street Fighter 4.
Ono said there will be about 8 new characters in SSF4, does this number include Dee Jay, T. Hawk and Juri or not?
Sven: You'll get a straight answer... but not today. :) Indeed, we are playing things a bit close to the vest and we will have more announcements soonish that shed more light.
How come you don't port your games to the Mac and Linux?
Sven: Much as I love Macs and Linux to work with, they're both very difficult to harness commercially for games.
That is why I propose hybrid discs. That way, there is no need to sell extra SKUs. — Native Dialect
Retail/SKU count isn't isn't really the gating factor. It's the costs of porting those games to other OSes/APIsets that would be extremely difficult to recoup financially.
4:42 p.m.
Street Fighter 4 Ken combo video
The SonicHurricane.com crew has posted their most recent combo video for Ken in Street Fighter 4.
You can get an explanation of what's going on here.
6:48 p.m.
Japanese SSF4 dev team goes over new online modes
Azrael has provided another great translation of the Japanese Super Street Fighter 4 development blog where the team discusses the new online modes and replay system in the upcoming title.
Hello everyone. This is Tsukamoto.
Continuing from where we left off next week, a closer look at the network modes! Well then, let's get right down to it with the Replay Channel.
First, tell us about how the Replay Channel came to be.
Shiozaki:
While we were making the PC version for Street Fighter 4, we thought, "isn't there something we could do with the replays?" Our very first image was of producer Ono coming out of the bath in his bathrobe, with a drink on the rocks in one hand while he watched replays, like something out of a comic book (laughs). The basic idea there is that you wouldn't have to touch the controller. "A drink in one hand, petting a cat with the other," or for us, we'd be gathered around a heated table with some oranges. At any rate, we wanted to make it so that you could watch replays without having to press any buttons.
4:22 p.m.
IGN's SSF4 video character overviews
IGN captured Seth Killian and got him to talk about Juri, Dee Jay and T. Hawk in Super Street Fighter 4. What follows is three very nice overviews of the three most recently announced characters in the upgrade. Definitely worth checking out.
Hit the link below to see the other two movies.
4:22 p.m.
PlayStation Blog interviews S. Killian concerning SSF4
In yet another interview about Super Street Fighter 4 today, the PlayStation blog discussed the game with Capcom's Community Manager, Seth Killian. Here's the embedded clip.
The semi-new things talked about here are.
- T. Hawk is formidable. According to Seth he's going to be the new Zangief.
- There will be new menu and user-interface screens.
- Characters will be re-balanced not by decreasing their effectiveness, but by increasing it instead. Although this was stated before, it's worth noting that this slightly conflicts with comments Ono has made in other interviews that Sagat and Seth would be nerfed.
- New trials in this game, for those of you who love Challenge Mode.
3:37 p.m.
VideoGamer.com's hands-on preview of SSF4
VideoGamer.com has a new hands-on preview of Super Street Fighter 4, with some interesting information inside. While a lot of it recaps rumors from around the web, there are some solid gameplay details too.
This website doesn't have the best reputation for getting things accurate and the game is still in development, so keep that in mind while you're reading through this piece. Here's a grab.
In short, Juri is fantastic. Her high priority crouching light and mid kicks can easily be cancelled into special moves, which can then lead to juggled Ultras. She's one of the fastest characters in Street Fighter history. She's got a counter and a wall juggle, and her Ultra potential is up there with Ryu's. So what are her weaknesses? At the moment, there aren't many. She's not great on the defensive, has no invincible move, and her only real anti-air is her Ultra. Still, I reckon that before the game is released, Capcom will reduce her damage output and stamina so she'll do less damage and take more. One thing I'm absolutely fascinated to discover: will the Korean Juri prove popular with Japanese players?
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